Case study Mobile Research Wireframes Usability tests UI Kit

This is my solo project completed during my study at design bootcamp. It represents my first hands-on experience in designing a mobile app from the scratch. The project theme was my own choice.

Sharity is a mobile app uniting a community centered on giving away unwanted items at no cost, resulting in positive impacts for individuals and the environment.

List of contents

  1. Problem
  2. Solution
  3. Research
  4. Analysis
  5. How Might We
  6. User flow
  7. Wireframes
  8. Design evolution
  9. Usability testing
  10. Interactive prototype
  11. UI Kit
  12. Reflections

Roles & Responsibilities

Tools Used

Timeline

Problem

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There is a global problem centered around people's throwing away valuable items unnecessarily.

Adoption of sustainable lifestyles is on the rise, but consumers need more help.

Solution

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Introducing Sharity — a mobile app that simplifies the process of giving away unwanted items, encouraging positive contributions to society and the environment.

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